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dc.contributor.authorAranzazu-Suescun, Catalina
dc.contributor.authorR, Luis Felipe
dc.date.accessioned2020-08-17T03:07:59Z
dc.date.accessioned2022-02-22T12:13:34Z
dc.date.available2020-08-17T03:07:59Z
dc.date.available2022-02-22T12:13:34Z
dc.date.issued2020-07
dc.identifier.isbn978-958-52071-4-1
dc.identifier.issn2414-6390
dc.identifier.otherhttp://laccei.org/LACCEI2020-VirtualEdition/meta/FP672.html
dc.identifier.urihttp://dx.doi.org/10.18687/LACCEI2020.1.1.672
dc.identifier.urihttp://axces.info/handle/10.18687/20200101_672
dc.description.abstractOnline education is benefiting from advanced digital resources that now can offer interactive activities. Videos, animations, virtual and remote laboratories, and online games are just some examples of these activities. Educational standards and Virtual Learning Environments VLEs allow the integration of all these materials into learning objects that can be deployed in online courses or MOOCs. Virtual Laboratories provide an opportunity to train students and give to them the confidence for future interactions with real laboratory settings, with advantages such as: cost, portability, concurrency, and safety. Educational video games can improve the students’ knowledge acquisition and develop abilities such as: mental speed, reaction, connection between thoughts and movements and concentration. This paper shows the implementation of a virtual laboratory learning experience that includes the use of video games, multimedia content and virtual simulations. The objective of this resource is to help in the learning of wireless network planning problem and improve the students knowledge in the field of wireless networks key concepts. The virtual laboratory allows students to solve simple problems of antennas distribution and progressively increase the level by adding constraints and including new concepts in the design of the network.en_US
dc.language.isoEnglishen_US
dc.publisherLACCEI Inc.en_US
dc.rightsLACCEI License
dc.rights.urihttps://laccei.org/blog/copyright-laccei-papers/
dc.subjectGame-based learningen_US
dc.subjectVideo gamesen_US
dc.subjectVirtual laboratoriesen_US
dc.subjectLearning Objectsen_US
dc.subjectWireless networks planningen_US
dc.titleEnhanced Virtual Laboratory Experience for Wireless Networks Planning Learning
dc.typeArticleen_US
dc.description.countryUnited Statesen
dc.description.institutionLatinAmerican & Caribbean Consortium of Eng Institen
dc.description.trackI.T, Telecom, Soft. Eng, IoT, Ind. 4.0, Forensic Informatics, Security, Cybersecurity and Comp toolsen
dc.journal.referatopeerReview


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  • 2020 LACCEI - Virtual Edition
    The Eighteen LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology.

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