A technological platform using serious game for children with Autism Spectrum Disorder (ASD) in Peru
Bonifaz Pedreschi, Vanessa
Ospina Díaz, Diego André
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Children with high-functioning ASD struggle with recognizing and expressing their emotions. Serious games, computerized intervention programs, have successfully been used in the treatment of this disorder. In this paper, we proposed an enhanced and comprehensive technological platform using serious games to optimize the process of emotional and social learning therapy in treating children with ASD. This platform consists of four phases: Patient Registration, Data Transmission, Reporting, and Analysis. The platform was validated and tested in an educational and behavioral therapy institute in Peru. 20 children between ages 3 to 10 years old participated in the study. Children were tested before and after using the SG. The preliminary results showed a significant improvement in emotion recognition after using the SG. The therapists also reported their satisfaction with the reporting aspect of the platform.