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dc.contributor.authorZhu, Weiwei
dc.contributor.authorBayingana, Axel
dc.contributor.authorZhang, Lei
dc.contributor.authorPeterson, Ed
dc.contributor.authorBrown, Willie
dc.date.accessioned2018-12-17T03:07:59Z
dc.date.accessioned2022-04-04T16:25:22Z
dc.date.available2018-12-17T03:07:59Z
dc.date.available2022-04-04T16:25:22Z
dc.date.issued2018-09
dc.identifier.isbn978-0-9993443-1-6
dc.identifier.issn2414-6390
dc.identifier.otherhttp://laccei.org/LACCEI2018-Lima/meta/FP362.html
dc.identifier.urihttp://dx.doi.org/10.18687/LACCEI2018.1.1.362
dc.identifier.urihttp://axces.info/handle/10.18687/2018102_362
dc.description.abstractThis paper has investigated the effectiveness of video game based learning in improving at-risk students’ derivative calculation. Video game applets in the derivative calculation are developed for the study, and APOS theory is applied to analyze the results. Finally, future work is discussed.en_US
dc.language.isoEnglishen_US
dc.publisherLACCEI Inc.en_US
dc.rightsLACCEI License
dc.rights.urihttps://laccei.org/blog/copyright-laccei-papers/
dc.subjectCalculusen_US
dc.subjectAppletsen_US
dc.subjectCognitive Learningen_US
dc.subjectMathematics Educationen_US
dc.subjectAPOSen_US
dc.titleGame Based Learning in Improving Students' Derivative Calculation Skills
dc.typeArticleen_US
dc.description.countryUnited Statesen
dc.description.institutionUMESen
dc.description.trackTechnology for Teaching and Learning, E-learning and Distance Educationen
dc.journal.referatopeerReview


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  • 2018 LACCEI - Lima, Perú
    The Sixteen LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology.

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